i accidentally logged off my account and i tried to login back but it says "account not found" what do i do?? id really appreciate to get my account back.
Click on the underlined word and then you have 2 buttons instead of 1 in the left bottom corner so click the first one from the left and you'll be good
everything about this demo was great! my favorite feature overall was the music in the fourth level. I think it's really clever to add the option to make your own levels and share them. Looking forward to updates in the future!
this game is literally so cool, I've played it like multiple times and I legit freaked out when I saw the trailer. I'm tryna figure out one thing tho; what is bbcode and how do I use it
BBcode is the markup language used for text in the game for things like NPC text and user profiles. The game gives some example BBcode tags on the side. If you're unsure how someone made something in BBcode, press Enter to open the level editor, then place an NPC on the same tile to open up the text field.
I just noticed that Leafy's jump is slightly lower than the other characters' double jumps, even Pin's if you time it right, and that's gonna bother me for the rest of my life because a few custom levels I've played have had jumps she just barely can't make but everyone else can.
This game is really fun and good. I like the way it feel and controls.
It was so fun that I downloaded it around midnight and just kept playing and playing until suddenly I went "Hey my brain hurts" and I looked at the clock and it was 3 AM. And it's still 3 AM as of writing this so I'm gonna go to sleep now goodnight.
A problem with bfdi branches, it uses opengl 3.3 which is bad because it's already pretty inaccessible with it only having one port for windows and because it uses opengl 3.3 not all windows users can use it.
this is moreso a thing with the Godot game engine (that branches uses), the branches team can't do anything about it other than switching engines/engine versions (hard) or somehow writing their own rendering backend (also hard)
also in the future will you add everything from main levels to editor (aka the bottom of 3D pillars, the beams that make finish and checkpoints longer exc.)
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Lost my level guess i have to make a new one
are you running it through a shortcut or are you entering the bfdibranches folder
LOOKS LIKE A REFRENCE!
only thing is there is a glitch where every time i enter a level and then exit it and then go to edit, the last level i played gets edited
very cool game
I tired to run BFDI:Branches it on my VM, but it will either do nothing or it will crash.
then run it on your computor idiot
they might probably be using something that's not windows, like mac or linux.
oh
on linux i tried bottles and it runs flawlessly
edit: lutris runs better, less lag.
I had a lot of fun watching this
This game is awesome! It also just works on Linux using Bottles!
Thank you!
i accidentally logged off my account and i tried to login back but it says "account not found" what do i do?? id really appreciate to get my account back.
what was your old account
the name was "Iloveedging123" but it says the account doesnt exist
i dont need my old account anymore now i made more progress on my current one
The game was so good! But when the full game will release?
To Be Announced
why yall got that one nga working on this in php?? 😭😭 i know bro fighting for his life in that code editor 😭😭😭😭😭😭😭
can i download it on mac
no
the nostalgia
Is IOS ever going to be supported?
If the app store allows the game yes. or it could be a .ipa but MANY ways of using ipas are broken
I really want it on mobile 😭
Me too I hope the dev makes an android port
Can you please port it to mobile
Can't open it
click more info and run anyway
clck more info and run anyway
Click on the underlined word and then you have 2 buttons instead of 1 in the left bottom corner so click the first one from the left and you'll be good
click more info and run anyway
Why is it in Chinese? I can't understand anything except the underlined word.
bruh, no linux OR MacOS port??!!
Runs flawlessly on Linux with Wine!
Yea, I know, but I think a port should be made so that it's more accessible to people who don't know Wine's existence.
I was told a port is actually coming!
i use arch btw
can you add it on mac
each time i open it, this pops up
Bruh, why is the font VHS?
uhhhhhhhhhhhhh
everything about this demo was great! my favorite feature overall was the music in the fourth level. I think it's really clever to add the option to make your own levels and share them. Looking forward to updates in the future!
Thank you!
are there any plans to add other playable characters? I'd like to be able to play as Match, she's my favorite character
More characters are planned in the future.
what do you think when will the full version come out?
why is the music such a bop
does the game going to be for Mac os too in the future?
you could probably use wine to run it on mac, im using wine on linux rn and it works fine
wine sometimes dosent work on older modle
on older modle?
but wine dosent work for me. and also. am gonna wait
What's the full game's release date?
TBA
What does "TBA" mean?
to be announced
To Be Announced
it would be really cool if they added more BFDI characters, it would mean that there would be way more options and it would be more fun
this game is literally so cool, I've played it like multiple times and I legit freaked out when I saw the trailer. I'm tryna figure out one thing tho; what is bbcode and how do I use it
BBcode is the markup language used for text in the game for things like NPC text and user profiles. The game gives some example BBcode tags on the side. If you're unsure how someone made something in BBcode, press Enter to open the level editor, then place an NPC on the same tile to open up the text field.
Can you make it available on chrome books
suggestion: timed buttons
cant compress the video womp so i put it on yt
Would there be a mobile version or Web version? If no if possible please make a version that doesn't need OpenGL because my computer uses DirectX 12.
SAME HERE, my opengl is 2.0 and can't run it! (req. 3.3+)
Even Mesa3D doesn't work!
I just noticed that Leafy's jump is slightly lower than the other characters' double jumps, even Pin's if you time it right, and that's gonna bother me for the rest of my life because a few custom levels I've played have had jumps she just barely can't make but everyone else can.
I mean like, that does make up for the absurd amount of time you can float…
Being able to float warrants making certain levels impossible for her?
Great game! there is a problem where I am being forced to walk left but this is probably because im using wine to run this on linux
Linux support is most likely gonna be added soon buddy
peak.
How can we play this game on a macbook? Thank you!
Mac support will be added later
@ALF2003 arent you able to get wine on mac?
the winehq site says so
I don't even use a Mac >:(
awesome game! great demo, looking forward to further releases!
Thank you!
loved the game it was very cool ,but when I verify it and re enter the level its says unverified
Very cool but completing levels as multiple characters gets repetitive
So don't! No one's making you.
Well then don't play them all, we aren't making you, you're not at gunpoint being forced to.
This game is really fun and good. I like the way it feel and controls.
It was so fun that I downloaded it around midnight and just kept playing and playing until suddenly I went "Hey my brain hurts" and I looked at the clock and it was 3 AM. And it's still 3 AM as of writing this so I'm gonna go to sleep now goodnight.
Thank you!
Will there be a chromeOS version at some point?
A problem with bfdi branches, it uses opengl 3.3 which is bad because it's already pretty inaccessible with it only having one port for windows and because it uses opengl 3.3 not all windows users can use it.
this is moreso a thing with the Godot game engine (that branches uses), the branches team can't do anything about it other than switching engines/engine versions (hard) or somehow writing their own rendering backend (also hard)
also in the future will you add everything from main levels to editor (aka the bottom of 3D pillars, the beams that make finish and checkpoints longer exc.)
how do you rotate objects
i think all of those are already in the editor, just click on some objects multiple times in the object selector
They are available in the editor, you have to click on an element to change its style.